FOUNDERS BIO
I started working when I was 4, building baseball card team sets by matching pictures for my dads card shop in Mountain View. When I was 8 I began delivering the San Jose Mercury News to my neighbors in what was then the orchards of a tiny little town called Cupertino. I spent the next decade working for the 'Merc. I watched Cupertino blossom into the Silicon Valley it is today. I grew my paper route from 40 friends to 400 customers - so large it had to be delivered in a car. Driving with one hand, folding and throwing from the window with the other all while weaving back and forth across city and neighborhood streets. I built that route from nothing. My parents taught me the importance of work ethic, setting goals and following your dreams. Everything I have today I have worked for using those same principles instilled in me when I was young.
I founded Forge Father Games based on those same principles.
I look forward to working together. Let's have some fun.
J.R.
Founder
Accessible. Simple. Fun.
I founded Forge Father Games based on those same principles.
- In 2000 I got my big break into the industry, working in QA on Metal Gear Solid - Sons of Liberty. I worked at Konami and Sony the following years.
- In 2003 after shipping Legacy of Kain, I helped Crystal Dynamics breath new life into the Tomb Raider license.
- In 2006 I helped Obsidian expand their portfolio from traditional RPG's into the Third-Person Action-Shooter market. This diversity helped land one of the largest licenses in gaming; Fallout: New Vegas and its DLC content. Obsidian was purchased by Microsoft in 2018.
- In 2010 I helped High Moon studios develop a AAA Transformers title and demonstrate to Activision-Blizzard that HMS was ready for the big time and tackle the CoD and Destiny licenses.
- In 2013 Forge Father Games developed our first physical tabletop game, THON. We also helped 'Ads 4 Dough', (A4D) diversify and develop a 'media buying game' under their subsidiary, Pixlwise, called Startup Alley.
- In 2014 I helped Specular Interactive transition from arcade to console, VR, and iOS for acquisition. Spec was acquired in December 2016
- In 2015, FFG published our first THON novel, 'sparks'.
- In 2016/17, Forge Father Games has helped One Mind Learning (Rebranded as AcademIQ) develop a cutting edge educational iOS app. In addition we created our first Game Forge book, 10 Commandments of Game Design, as well as our second THON novel - TERMINUS.
- In 2020, two-weeks into COVID - we released our first 3rd-Person SCI-FI SOULS-Like - HONOR. Available in Early Access.
- 2021 - Preproduction on Requiem begins!
- 2022 - Requiem is released into Early Access. Wilder World Gameplay Design. FFG shipped the sequel to sparks: FIRES.
- 2023 - STARBURN the THON RPG - CHOSEN, HARDPOINT, and preproduction on INVACE, a 1.5 UE5 expansion to Requiem.
- 2024 - Over 20 new RPG Sourcebooks and expansions for STARBURN. Continued development on the Wilder World Shooter and Digital Nomad's NEW MOONS.
- 2025 - Stay Tuned!
I look forward to working together. Let's have some fun.
J.R.
Founder
Accessible. Simple. Fun.